AzaezelX
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98a079a797
code duplication prune. should aid in stability
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%!s(int64=4) %!d(string=hai) anos |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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%!s(int64=4) %!d(string=hai) anos |
Areloch
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c1cd217557
Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane
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%!s(int64=4) %!d(string=hai) anos |
Areloch
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3a18819e1e
Issue found by PVS Studio:
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%!s(int64=10) %!d(string=hai) anos |
LuisAntonRebollo
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4e9034854d
Linux implementation. Include changes for gcc x64.
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%!s(int64=10) %!d(string=hai) anos |
Daniel Buckmaster
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43895090fa
Merge branch 'RenderMeshExampleMatFix' into development for PR #631
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%!s(int64=11) %!d(string=hai) anos |
Kyrah Abattoir
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d56952eaea
FIX RenderMeshExample not having a material on mission start even if one was assigned to it in the mission file.
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%!s(int64=11) %!d(string=hai) anos |
Taras Podoroga
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b0974e6647
RenderMeshExample won't render transparent materials properly, this commit will fix it.
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%!s(int64=12) %!d(string=hai) anos |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |