Cronologia Commit

Autore SHA1 Messaggio Data
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 anni fa
  Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 anni fa
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
  Azaezel 8bc4858fa3 companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew 7 anni fa
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
  Azaezel 76228f2d0c alpha masking for buttons. original attribution @dottools 9 anni fa
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 12 anni fa
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anni fa