提交历史

作者 SHA1 备注 提交日期
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 年之前
  Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Azaezel 8bc4858fa3 companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew 7 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Azaezel 76228f2d0c alpha masking for buttons. original attribution @dottools 9 年之前
  DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前