AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 年之前 |
AzaezelX
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b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
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4 年之前 |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 年之前 |
OTHGMars
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fd85491ed7
Changes GuiIconButtonCtrl to relative paths that can be opened by the mount system.
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4 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 年之前 |
Thomas "elfprince13" Dickerson
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bcc5459818
whitespace
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8 年之前 |
Klaus Silveira
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0d610b7aac
Fixed missing check for highlighted font color on GUI icon button
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12 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |