AzaezelX
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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преди 5 години |
Areloch
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f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
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преди 5 години |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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преди 5 години |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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преди 5 години |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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преди 5 години |
AzaezelX
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22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
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преди 5 години |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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преди 5 години |
Areloch
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4ce558f042
Reworks the terrain loader code to work with the assets.
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преди 5 години |
Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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преди 5 години |
AzaezelX
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5f59ebbacc
uninitialized variables-materials
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преди 5 години |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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преди 5 години |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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преди 5 години |
Areloch
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27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
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преди 5 години |
Areloch
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ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
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преди 5 години |
AzaezelX
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bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
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преди 5 години |
Areloch
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72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
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преди 6 години |
AzaezelX
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60d2b0a0f6
conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout
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преди 6 години |
AzaezelX
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062e6f3364
Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip
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преди 6 години |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
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преди 6 години |
AzaezelX
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d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
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преди 6 години |
AzaezelX
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070a9845a2
preliminary glowmap+glowmul feature augmentation math
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преди 6 години |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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преди 6 години |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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преди 6 години |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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преди 6 години |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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преди 6 години |
AzaezelX
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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преди 6 години |
Areloch
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529558f671
Initial implementation of Custom Shader Features
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преди 6 години |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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преди 6 години |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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преди 6 години |
AzaezelX
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57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
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преди 6 години |