AzaezelX
|
4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
|
před 5 roky |
Areloch
|
f0068c2435
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
|
před 5 roky |
Brian Roberts
|
d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
|
před 5 roky |
Lukas Aldershaab
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
před 5 roky |
AzaezelX
|
0c7811bd1a
shift pbrconfig to ORM
|
před 5 roky |
AzaezelX
|
22b0785c73
augment imageasset with initMapSlot and bindMap class insert macros (and array variants) to make the conversion process for folks shifting from 3.x to 4.x cleaner, as well as autocreation of getter/setter methods andadditoinal acessor macros for consistency
|
před 5 roky |
Areloch
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
před 5 roky |
Areloch
|
4ce558f042
Reworks the terrain loader code to work with the assets.
|
před 5 roky |
Areloch
|
9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
|
před 5 roky |
AzaezelX
|
5f59ebbacc
uninitialized variables-materials
|
před 5 roky |
Areloch
|
f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
|
před 5 roky |
Areloch
|
66cc6fb9d1
Removes current implement of shadow caching
|
před 5 roky |
Areloch
|
27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
|
před 5 roky |
Areloch
|
ac77315e29
Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0
|
před 5 roky |
AzaezelX
|
bd21a207ef
largely based on work by @rextimmy: add premultiplied alpha
|
před 5 roky |
Areloch
|
72ceede272
Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging.
|
před 6 roky |
AzaezelX
|
60d2b0a0f6
conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout
|
před 6 roky |
AzaezelX
|
062e6f3364
Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into alph40_pbrConfig_BREAKINGWip
|
před 6 roky |
Areloch
|
22249bf4d4
WIP of updating terrain editor to work with assets
|
před 6 roky |
AzaezelX
|
d034895e8f
shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization)
|
před 6 roky |
AzaezelX
|
070a9845a2
preliminary glowmap+glowmul feature augmentation math
|
před 6 roky |
AzaezelX
|
bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
|
před 6 roky |
AzaezelX
|
65cbf49c4a
backend specularMap to PBRConfigMap alts.
|
před 6 roky |
Areloch
|
17cec11b97
Added refactor of Editor Settings window
|
před 6 roky |
Areloch
|
ae857faae2
Adds test shapes of Kork and SpaceOrc
|
před 6 roky |
AzaezelX
|
afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
|
před 6 roky |
Areloch
|
529558f671
Initial implementation of Custom Shader Features
|
před 6 roky |
Areloch
|
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
|
před 6 roky |
Areloch
|
c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
|
před 6 roky |
AzaezelX
|
57ee1882fa
strip out unused pixspecular to cut down on sources of confusion
|
před 6 roky |