コミット履歴

作者 SHA1 メッセージ 日付
  Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 5 年 前
  Brian Roberts d50f1f0b81 Merge pull request #342 from lukaspj/fix/replace-dstrcmp 5 年 前
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年 前
  AzaezelX 0c7811bd1a shift pbrconfig to ORM 5 年 前
  AzaezelX 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog 5 年 前
  AzaezelX 206d86f1bb .. we do however appear to need to swizzle DX vert colors... 5 年 前
  AzaezelX f956c17f3b for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent]) 5 年 前
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 年 前
  Areloch 27ee09e491 Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0 5 年 前
  Areloch ac77315e29 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 5 年 前
  AzaezelX bd21a207ef largely based on work by @rextimmy: add premultiplied alpha 5 年 前
  Areloch 60d0e73190 Enabled probe viz item for live updates of probes when working with them(auto-baking while on) 5 年 前
  Areloch 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 5 年 前
  Areloch c74b669f5e Removed redundant 'load last edited level' startup mode to editor. 5 年 前
  AzaezelX 2e56645f13 shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame) 6 年 前
  AzaezelX ad216abc02 cleans up a few more spots of various variables that ammount to the "PBRConfig" in the end, as well as a MFT_isDeferred test for determining if that's stored off as a temp-val or in the gbuffer. though seem to have forgotten a catch, as it's not finding the MFT_PBRConfigMap feature and falling back to recreation come time to process MFT_ReflectionProbes 6 年 前
  AzaezelX 65cbf49c4a backend specularMap to PBRConfigMap alts. 6 年 前
  Areloch 01f562b9e5 Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right 6 年 前
  Areloch 2f68fdae5e Merge branch 'Preview4_0_w_translucencyWIP' of https://github.com/Azaezel/Torque3D into Preview4_0_w_translucencyWIP 6 年 前
  Areloch ebe2c2dead Add vector light support to forward materials. 6 年 前
  AzaezelX b6c28638b0 crashfix: we don't actually need the texture coordinates for forward lit surface creation. at that point, the rest of the shader features have already filled out the info being looked up from the gbuffer for deferred. (was triggering errors with float2 vs float3 coord entries for terrain) 6 年 前
  AzaezelX bc77ff0833 Revert "Updated SDL, Bullet and OpenAL soft libs" 6 年 前
  AzaezelX 63be684474 Merge branch 'Preview4_0' into alpha40translucency2 6 年 前
  AzaezelX 3cf332e514 logic cleanup. discount doubleups on normal generation if we've already got one calculated on out. 6 年 前
  Areloch f8750dd8ed Updated SDL, Bullet and OpenAL soft libs 6 年 前
  AzaezelX 1ec9177557 augment ShaderFeatureHLSL::getSurface pixel shader feature with a fallback for missing normalmaps (really should correct this one vertex frag side) 6 年 前
  AzaezelX e51726aac6 albedo/diffuse color designators to curColor for clarity there (includes the case of color*albedo, so that was a misnomer) 6 年 前
  AzaezelX 2a5ab66718 unused var cleanups 6 年 前
  Areloch e87dc787ee Corrected probe init'ing so they don't fight for the cubemap idx order 6 年 前
  AzaezelX 4d714091b7 missed a few conversions 6 年 前