AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 gadi atpakaļ |
AzaezelX
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4a88d7a4e4
adress #221 crash surpress macromap
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5 gadi atpakaļ |
AzaezelX
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9beaba0e60
HACKALERT: eat the low bit of the depth map to store off a copy of the blend total for norm|depth layer blending when layers exceed single passes. really should hunt down root causality there...
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5 gadi atpakaļ |
AzaezelX
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29a8d5d36c
backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks
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5 gadi atpakaļ |
AzaezelX
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fb67458eaf
fix terrain default values when not applying a pbrConfigMap
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6 gadi atpakaļ |
Azaezel
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b3805fe778
Merge branch 'terrainNormalNeener' into PBR_PR
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7 gadi atpakaļ |
Brian Roberts
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4453a4ad4b
Update terrFeatureHLSL.cpp
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7 gadi atpakaļ |
Azaezel
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2c0a57449e
filter out pixel shader normalmap calcs when not in deferred mode.
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7 gadi atpakaļ |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 gadi atpakaļ |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 gadi atpakaļ |
Areloch
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88a94342f8
Merge pull request #2051 from lukaspj/correct-terrain-colors-linear
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8 gadi atpakaļ |
Areloch
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 gadi atpakaļ |
Lukas Jørgensen
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0b9aede7a2
Fix for terrain detail color blending post-linearization
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8 gadi atpakaļ |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 gadi atpakaļ |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 gadi atpakaļ |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 gadi atpakaļ |
Azaezel
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598fb758f3
embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending.
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9 gadi atpakaļ |
Azaezel
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a0c0f5766f
adresses #1704: partial reversion to 3.8 specs regarding layer blending.
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9 gadi atpakaļ |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 gadi atpakaļ |
Areloch
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908be4818f
Merge pull request #1519 from Azaezel/deferredShading
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9 gadi atpakaļ |
rextimmy
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36daca8d8e
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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9 gadi atpakaļ |
Azaezel
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196b214eae
engine:
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9 gadi atpakaļ |
Azaezel
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ce2964d2d0
diffuse/albedo texture linearization
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10 gadi atpakaļ |
Areloch
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b1d2ba8412
Merge pull request #1379 from Azaezel/C4189
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10 gadi atpakaļ |
Areloch
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95ab3a33a5
Merge pull request #719 from rextimmy/dxtnm-parallax-fix
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10 gadi atpakaļ |
Azaezel
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555610f69f
Addresses roughly half of the C4189 errors though the following methodologies:
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10 gadi atpakaļ |
Daniel Buckmaster
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69f2efab8f
Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7
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10 gadi atpakaļ |
LukasPJ
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a3f08df9e3
Fix for fuzzy borders
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10 gadi atpakaļ |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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11 gadi atpakaļ |