AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 lat temu |
AzaezelX
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4a88d7a4e4
adress #221 crash surpress macromap
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5 lat temu |
AzaezelX
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9beaba0e60
HACKALERT: eat the low bit of the depth map to store off a copy of the blend total for norm|depth layer blending when layers exceed single passes. really should hunt down root causality there...
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5 lat temu |
AzaezelX
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29a8d5d36c
backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks
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5 lat temu |
AzaezelX
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fb67458eaf
fix terrain default values when not applying a pbrConfigMap
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6 lat temu |
Azaezel
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b3805fe778
Merge branch 'terrainNormalNeener' into PBR_PR
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7 lat temu |
Brian Roberts
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4453a4ad4b
Update terrFeatureHLSL.cpp
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7 lat temu |
Azaezel
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2c0a57449e
filter out pixel shader normalmap calcs when not in deferred mode.
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7 lat temu |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 lat temu |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 lat temu |
Areloch
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88a94342f8
Merge pull request #2051 from lukaspj/correct-terrain-colors-linear
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8 lat temu |
Areloch
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 lat temu |
Lukas Jørgensen
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0b9aede7a2
Fix for terrain detail color blending post-linearization
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8 lat temu |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 lat temu |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 lat temu |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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8 lat temu |
Azaezel
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598fb758f3
embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending.
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9 lat temu |
Azaezel
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a0c0f5766f
adresses #1704: partial reversion to 3.8 specs regarding layer blending.
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9 lat temu |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 lat temu |
Areloch
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908be4818f
Merge pull request #1519 from Azaezel/deferredShading
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9 lat temu |
rextimmy
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36daca8d8e
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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9 lat temu |
Azaezel
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196b214eae
engine:
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9 lat temu |
Azaezel
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ce2964d2d0
diffuse/albedo texture linearization
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10 lat temu |
Areloch
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b1d2ba8412
Merge pull request #1379 from Azaezel/C4189
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10 lat temu |
Areloch
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95ab3a33a5
Merge pull request #719 from rextimmy/dxtnm-parallax-fix
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10 lat temu |
Azaezel
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555610f69f
Addresses roughly half of the C4189 errors though the following methodologies:
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10 lat temu |
Daniel Buckmaster
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69f2efab8f
Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7
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10 lat temu |
LukasPJ
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a3f08df9e3
Fix for fuzzy borders
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10 lat temu |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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11 lat temu |