Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 年之前 |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 年之前 |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 年之前 |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 年之前 |
AzaezelX
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4a88d7a4e4
adress #221 crash surpress macromap
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5 年之前 |
AzaezelX
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c2e74f375a
uninitialized variables-terrain
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5 年之前 |
AzaezelX
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29a8d5d36c
backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks
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5 年之前 |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 年之前 |
Azaezel
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daef7aa128
debug spew cleanup
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7 年之前 |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 年之前 |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 年之前 |
Azaezel
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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7 年之前 |
Areloch
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dc5e502dec
Initial implementation of Custom Shader Features.
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8 年之前 |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Areloch
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 年之前 |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 年之前 |
RexTimmy
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d46f82ef1d
re-enable face culling for the terrain
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9 年之前 |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
Azaezel
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598fb758f3
embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending.
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9 年之前 |
Azaezel
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196b214eae
engine:
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9 年之前 |
LuisAntonRebollo
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7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
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11 年之前 |
LuisAntonRebollo
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ff83e8c209
Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend
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11 年之前 |
LuisAntonRebollo
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2f8d18c0c0
Merge pull request #929 from BeamNG/remove_old_opengl_code
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11 年之前 |
Anis A. Hireche
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a954daa43f
terrain_blending_opengl_port_from_lukas_code
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11 年之前 |
LuisAntonRebollo
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1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
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11 年之前 |
LuisAntonRebollo
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f101fbe820
Remove unnecesary code for handle OpenGL.
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11 年之前 |
xoltan
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add2f8cb47
Terrain Macro Texture
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12 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |