Azaezel
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3ceaa0ed50
cleaned up member::radius
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7 سال پیش |
Azaezel
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4615bd6db8
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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7 سال پیش |
Azaezel
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ef0a4bee08
tsmesh: parentMesh and indicies to mParentMesh and mIndicies (usual deal, complaints about method vars or temp ones potentially conflicting with class vars)
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7 سال پیش |
Azaezel
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95f7205f61
buf clarification. mModifLightRays logic cleanup
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7 سال پیش |
Azaezel
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242a51eefe
bounds to mBounds conflict avoidance
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7 سال پیش |
Azaezel
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6813f255d0
method to make sure we're not getting pixel shader inputs mixed with outputs.
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8 سال پیش |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
OTHGMars
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3658f1587d
Fixes a memory leak in the VolumetricFog object and corrects an array alloc mismatch. Once objects were being deleted on the client, the SAFE_DELETE(z_buf) needed to be removed from the destructor. This was causing a runtime crash (release only) because z_buf was still registered with the GFX device.
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8 سال پیش |
Areloch
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 سال پیش |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 سال پیش |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 سال پیش |
Areloch
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21be97d206
Missed a few files.
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10 سال پیش |