提交歷史

作者 SHA1 備註 提交日期
  Azaezel 3ceaa0ed50 cleaned up member::radius 7 年之前
  Azaezel 4615bd6db8 more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 7 年之前
  Azaezel ef0a4bee08 tsmesh: parentMesh and indicies to mParentMesh and mIndicies (usual deal, complaints about method vars or temp ones potentially conflicting with class vars) 7 年之前
  Azaezel 95f7205f61 buf clarification. mModifLightRays logic cleanup 7 年之前
  Azaezel 242a51eefe bounds to mBounds conflict avoidance 7 年之前
  Azaezel 6813f255d0 method to make sure we're not getting pixel shader inputs mixed with outputs. 8 年之前
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  OTHGMars 3658f1587d Fixes a memory leak in the VolumetricFog object and corrects an array alloc mismatch. Once objects were being deleted on the client, the SAFE_DELETE(z_buf) needed to be removed from the destructor. This was causing a runtime crash (release only) because z_buf was still registered with the GFX device. 8 年之前
  Areloch 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年之前
  James Urquhart 3496c549b5 Hardware Skinning Support 10 年之前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年之前
  Areloch 21be97d206 Missed a few files. 10 年之前