Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
Azaezel
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f889aebcea
adds profiling to the various gbitmap loaders*
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před 8 roky |
Thomas "elfprince13" Dickerson
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d3956cb532
merged numerous changes from upstream
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před 8 roky |
rextimmy
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f6d624be8f
Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class
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před 8 roky |
James Urquhart
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da6bcbeb2b
Improvements to openvr code
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před 9 roky |
Azaezel
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b8c750dd56
extraneous mipmap generation prune
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před 10 roky |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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před 11 roky |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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před 12 roky |
Robert Fritzen
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171a24459f
Remove namespace from header
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před 12 roky |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |