Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
Azaezel
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f889aebcea
adds profiling to the various gbitmap loaders*
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8 jaren geleden |
Thomas "elfprince13" Dickerson
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d3956cb532
merged numerous changes from upstream
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8 jaren geleden |
rextimmy
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f6d624be8f
Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class
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8 jaren geleden |
James Urquhart
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da6bcbeb2b
Improvements to openvr code
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9 jaren geleden |
Azaezel
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b8c750dd56
extraneous mipmap generation prune
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10 jaren geleden |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 jaren geleden |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 jaren geleden |
Robert Fritzen
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171a24459f
Remove namespace from header
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12 jaren geleden |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |