Историја ревизија

Аутор SHA1 Порука Датум
  OTHGMars ba401dbc72 Adds missing GFX Texture format strings пре 8 година
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
  rextimmy 41e5caf22b Direct3D11 Engine/source changes пре 9 година
  Luis Anton Rebollo 1097e957a3 Merge pull request #1048 from Lopuska/patch-11 пре 10 година
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. пре 10 година
  Anis 2db9aa52ef missing texture format. пре 11 година
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. пре 12 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година