OTHGMars
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ba401dbc72
Adds missing GFX Texture format strings
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8 年之前 |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 年之前 |
Luis Anton Rebollo
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1097e957a3
Merge pull request #1048 from Lopuska/patch-11
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10 年之前 |
LuisAntonRebollo
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4e9034854d
Linux implementation. Include changes for gcc x64.
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10 年之前 |
Anis
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2db9aa52ef
missing texture format.
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11 年之前 |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |