Commit History

Автор SHA1 Съобщение Дата
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Areloch 19dcfde60f Merge pull request #1984 from FooBarbarians/fix-1912 преди 8 години
  Masquara 970dd5c477 Reordering initialization methods #1912 преди 8 години
  Areloch 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. преди 8 години
  Azaezel 01419d7935 motion based updates for shadow caching преди 9 години
  Azaezel b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate преди 9 години
  Azaezel 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix преди 9 години
  Azaezel 2753f562e8 shadow caching преди 10 години
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. преди 11 години
  bank d2700f881c Source changes needed for Linux build. преди 13 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години