Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
Areloch
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19dcfde60f
Merge pull request #1984 from FooBarbarians/fix-1912
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před 8 roky |
Masquara
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970dd5c477
Reordering initialization methods #1912
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před 8 roky |
Areloch
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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před 8 roky |
Azaezel
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01419d7935
motion based updates for shadow caching
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před 9 roky |
Azaezel
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b6ec969fb3
worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate
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před 9 roky |
Azaezel
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23c4b52e1f
courtessy @Lopuska: opengl occlusion query fix
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před 9 roky |
Azaezel
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2753f562e8
shadow caching
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před 10 roky |
LuisAntonRebollo
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7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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před 11 roky |
bank
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d2700f881c
Source changes needed for Linux build.
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před 13 roky |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |