Azaezel
|
68da3176c9
more gfx shadowvar cleanups
|
7 jaren geleden |
Areloch
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 jaren geleden |
Areloch
|
1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 jaren geleden |
Anis
|
5d38357785
Merge pull request #1636 from Azaezel/TranslucentTargetTweak
|
9 jaren geleden |
James Urquhart
|
3496c549b5
Hardware Skinning Support
|
10 jaren geleden |
Azaezel
|
702e63cb0c
puts forward-lit #targetname assignment of faux diffuse maps back
|
9 jaren geleden |
Azaezel
|
00cc949011
reimplements a form of subsurface scattering
|
9 jaren geleden |
Areloch
|
6a40b8bb84
Merge pull request #1559 from rextimmy/dx11_clean
|
9 jaren geleden |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 jaren geleden |
Azaezel
|
ed264e4e12
from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.)
|
9 jaren geleden |
Azaezel
|
8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
9 jaren geleden |
Areloch
|
95ab3a33a5
Merge pull request #719 from rextimmy/dxtnm-parallax-fix
|
10 jaren geleden |
Azaezel
|
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
|
10 jaren geleden |
LuisAntonRebollo
|
03ffa1ddd3
Merge pull request #925 from BeamNG/shaderdata_samplernames
|
11 jaren geleden |
LuisAntonRebollo
|
1c95ce21d6
Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
|
11 jaren geleden |
LuisAntonRebollo
|
1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
|
11 jaren geleden |
rextimmy
|
3c56bf3a56
Fix to allow parallax mapping with dxtnm textures via the red channel.
|
11 jaren geleden |
Azaezel
|
ebbd8a2e02
Instancing clones the results of a previously used material to it's next instance. As such, it and Dynamic Cube Mapping are mutually exclusive features.
|
11 jaren geleden |
LuisAntonRebollo
|
33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
|
11 jaren geleden |
Daniel Buckmaster
|
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
|
11 jaren geleden |
DavidWyand-GG
|
17113d3ba5
Blinn-Phong Specular Changes
|
12 jaren geleden |
SilentMike
|
77bd934167
Merge pull request #424 from tdev/lock-checking
|
12 jaren geleden |
cpusci
|
7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
|
12 jaren geleden |
Thomas Fischer
|
53abbe066d
added checks for valid pointers after locking
|
12 jaren geleden |
Thomas Fischer
|
688e54cb43
fixed pointer problems and guard in material files
|
12 jaren geleden |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 jaren geleden |