Histórico de Commits

Autor SHA1 Mensagem Data
  Azaezel 68da3176c9 more gfx shadowvar cleanups há 7 anos atrás
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
  Areloch 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. há 8 anos atrás
  Anis 5d38357785 Merge pull request #1636 from Azaezel/TranslucentTargetTweak há 9 anos atrás
  James Urquhart 3496c549b5 Hardware Skinning Support há 10 anos atrás
  Azaezel 702e63cb0c puts forward-lit #targetname assignment of faux diffuse maps back há 9 anos atrás
  Azaezel 00cc949011 reimplements a form of subsurface scattering há 9 anos atrás
  Areloch 6a40b8bb84 Merge pull request #1559 from rextimmy/dx11_clean há 9 anos atrás
  rextimmy 41e5caf22b Direct3D11 Engine/source changes há 9 anos atrás
  Azaezel ed264e4e12 from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.) há 9 anos atrás
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: há 9 anos atrás
  Areloch 95ab3a33a5 Merge pull request #719 from rextimmy/dxtnm-parallax-fix há 10 anos atrás
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. há 10 anos atrás
  LuisAntonRebollo 03ffa1ddd3 Merge pull request #925 from BeamNG/shaderdata_samplernames há 11 anos atrás
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders há 11 anos atrás
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. há 11 anos atrás
  rextimmy 3c56bf3a56 Fix to allow parallax mapping with dxtnm textures via the red channel. há 11 anos atrás
  Azaezel ebbd8a2e02 Instancing clones the results of a previously used material to it's next instance. As such, it and Dynamic Cube Mapping are mutually exclusive features. há 11 anos atrás
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. há 11 anos atrás
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency há 11 anos atrás
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes há 12 anos atrás
  SilentMike 77bd934167 Merge pull request #424 from tdev/lock-checking há 12 anos atrás
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx há 12 anos atrás
  Thomas Fischer 53abbe066d added checks for valid pointers after locking há 12 anos atrás
  Thomas Fischer 688e54cb43 fixed pointer problems and guard in material files há 12 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás