Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
Areloch
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7e5e3b5105
Removes Direct3D9 functionality.
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8 лет назад |
Areloch
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19dcfde60f
Merge pull request #1984 from FooBarbarians/fix-1912
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8 лет назад |
Masquara
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970dd5c477
Reordering initialization methods #1912
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8 лет назад |
Areloch
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26fd24fbab
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 лет назад |
Areloch
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d680dc9934
Initial implementation of the new Base Game Template and some starting modules.
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8 лет назад |
James Urquhart
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64b751a7c8
Basic port of code
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9 лет назад |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 лет назад |
Areloch
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3a18819e1e
Issue found by PVS Studio:
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10 лет назад |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 лет назад |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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10 лет назад |
Vincent Gee
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9bd6d2e614
This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away.
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11 лет назад |
LuisAntonRebollo
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a4c8e1d881
Merge pull request #934 from BeamNG/postfx_opengl
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11 лет назад |
LuisAntonRebollo
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3e7c7b3e49
Merge pull request #622 from BeamNG/texel_pixel_offset
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11 лет назад |
LuisAntonRebollo
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1c95ce21d6
Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
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11 лет назад |
LuisAntonRebollo
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823b413c1f
Handle texel-pixel offset with diferents graphics APIs.
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11 лет назад |
LuisAntonRebollo
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eb200c988c
Changes on PostFX for OpenGL.
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11 лет назад |
Daniel Buckmaster
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1702573b78
Merge pull request #612 from GarageGames/platform-type-consistency
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11 лет назад |
LuisAntonRebollo
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33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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11 лет назад |
LuisAntonRebollo
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7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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11 лет назад |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 лет назад |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 лет назад |
DavidWyand-GG
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2077632a92
Turbulence respects side-by-side rendering
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12 лет назад |
DavidWyand-GG
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15673810c6
Expand PostFX Viewport Options
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12 лет назад |
DavidWyand-GG
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88f2a4d903
Viewport fix for PostFX and SSAO
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12 лет назад |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 лет назад |
Robert Fritzen
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171a24459f
Remove namespace from header
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12 лет назад |
DavidWyand-GG
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b32e7688c2
Side by side rendering
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12 лет назад |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |