Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
James Urquhart
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3496c549b5
Hardware Skinning Support
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před 10 roky |
Azaezel
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76fe7937ce
adresses C4189 warnings ('identifier' : local variable is initialized but not referenced)
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před 9 roky |
Azaezel
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196b214eae
engine:
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před 9 roky |
Azaezel
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ce2964d2d0
diffuse/albedo texture linearization
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před 10 roky |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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před 10 roky |
LuisAntonRebollo
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4409a12af6
Fix GLSL out fragment shader color.
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před 11 roky |
LuisAntonRebollo
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9221b4dd10
Update GLSL Shadergen. Not used on DX9.
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před 11 roky |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |