Commit History

Autor SHA1 Mensaxe Data
  Azaezel 151632f0c4 shader hooks and gen cleanups %!s(int64=7) %!d(string=hai) anos
  Areloch 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. %!s(int64=8) %!d(string=hai) anos
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  Areloch 7e5e3b5105 Removes Direct3D9 functionality. %!s(int64=8) %!d(string=hai) anos
  Areloch 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. %!s(int64=8) %!d(string=hai) anos
  Areloch d680dc9934 Initial implementation of the new Base Game Template and some starting modules. %!s(int64=8) %!d(string=hai) anos
  Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. %!s(int64=8) %!d(string=hai) anos
  Azaezel a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. %!s(int64=9) %!d(string=hai) anos
  James Urquhart 3496c549b5 Hardware Skinning Support %!s(int64=10) %!d(string=hai) anos
  Anis e13513f059 Merge pull request #1713 from Azaezel/c4189_cleanup %!s(int64=9) %!d(string=hai) anos
  Azaezel 76fe7937ce adresses C4189 warnings ('identifier' : local variable is initialized but not referenced) %!s(int64=9) %!d(string=hai) anos
  Azaezel 21d1bfa64c 3.9 fix: on the hlsl side: corrects improperly applied specularpower %!s(int64=9) %!d(string=hai) anos
  Azaezel 942235d114 Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context %!s(int64=9) %!d(string=hai) anos
  Azaezel d79b9a2988 removes w=z trick (was causing fisheye, effectively) %!s(int64=9) %!d(string=hai) anos
  rextimmy 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
  Azaezel 9472bfd3ca addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following: %!s(int64=9) %!d(string=hai) anos
  Azaezel 496b6a3ea8 truncation warning cleanups dx side (was also causing cornercase crashes gl side) %!s(int64=9) %!d(string=hai) anos
  Azaezel 196b214eae engine: %!s(int64=9) %!d(string=hai) anos
  Azaezel ce2964d2d0 diffuse/albedo texture linearization %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 15c8922028 Fix ShaderGen cubemap feature. %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. %!s(int64=11) %!d(string=hai) anos
  Azaezel c3813ad913 implicit truncation warning cleanup. %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG eb2fd2bf5f Fix for Issue #94 for Cubemap render bug %!s(int64=13) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos