Azaezel
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151632f0c4
shader hooks and gen cleanups
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7 lat temu |
Areloch
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7567ca10c3
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 lat temu |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
Areloch
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7e5e3b5105
Removes Direct3D9 functionality.
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8 lat temu |
Areloch
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 lat temu |
Areloch
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d680dc9934
Initial implementation of the new Base Game Template and some starting modules.
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8 lat temu |
Azaezel
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c6e2563a38
went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone.
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8 lat temu |
Azaezel
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a5755be681
factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround.
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9 lat temu |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 lat temu |
Anis
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e13513f059
Merge pull request #1713 from Azaezel/c4189_cleanup
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9 lat temu |
Azaezel
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76fe7937ce
adresses C4189 warnings ('identifier' : local variable is initialized but not referenced)
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9 lat temu |
Azaezel
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21d1bfa64c
3.9 fix: on the hlsl side: corrects improperly applied specularpower
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9 lat temu |
Azaezel
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942235d114
Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context
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9 lat temu |
Azaezel
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d79b9a2988
removes w=z trick (was causing fisheye, effectively)
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9 lat temu |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 lat temu |
Azaezel
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9472bfd3ca
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
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9 lat temu |
Azaezel
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496b6a3ea8
truncation warning cleanups dx side (was also causing cornercase crashes gl side)
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9 lat temu |
Azaezel
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196b214eae
engine:
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9 lat temu |
Azaezel
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ce2964d2d0
diffuse/albedo texture linearization
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10 lat temu |
LuisAntonRebollo
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15c8922028
Fix ShaderGen cubemap feature.
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11 lat temu |
LuisAntonRebollo
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1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
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11 lat temu |
Azaezel
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c3813ad913
implicit truncation warning cleanup.
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11 lat temu |
DavidWyand-GG
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eb2fd2bf5f
Fix for Issue #94 for Cubemap render bug
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13 lat temu |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |