Histórico de Commits

Autor SHA1 Mensagem Data
  Areloch cb4989fb0b Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. há 8 anos atrás
  Areloch d870fe8890 Removes the pointless getVariable call when doing the init on our smCommonShaderPath var. há 8 anos atrás
  Areloch 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. há 8 anos atrás
  Areloch 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. há 8 anos atrás
  RexTimmy 7281c2ed18 64bit shadergen hash key support. há 9 anos atrás
  James Urquhart 3496c549b5 Hardware Skinning Support há 10 anos atrás
  rextimmy 41e5caf22b Direct3D11 Engine/source changes há 9 anos atrás
  Azaezel aa6d078c40 cuts the shadergen hashkey generator down from a 64 bit to a 32 bit key. há 10 anos atrás
  LuisAntonRebollo 82315a9960 Merge pull request #933 from BeamNG/shadergen_glsl há 11 anos atrás
  LuisAntonRebollo 61d3e52ad1 Changes on ShaderGen for generate GLSL shaders. há 11 anos atrás
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. há 11 anos atrás
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. há 12 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás