Commit History

Autor SHA1 Mensaxe Data
  AzaezelX 8821f62b0c misc fixes %!s(int64=2) %!d(string=hai) anos
  AzaezelX 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
  AzaezelX 0c6ca6c701 conflict resolution %!s(int64=4) %!d(string=hai) anos
  marauder2k7 3d7f092c52 Merge branch 'SoundAssetImplements' of https://github.com/Azaezel/Torque3D-1 into SoundAssetImplements %!s(int64=4) %!d(string=hai) anos
  AzaezelX 776741770d boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws %!s(int64=4) %!d(string=hai) anos
  marauder2k7 76addc52eb Checks for emptyString in preload %!s(int64=4) %!d(string=hai) anos
  marauder2k7 4429de59b0 okay so addArray isn't even required. %!s(int64=4) %!d(string=hai) anos
  marauder2k7 8a1d3f2021 Working thunder. These changes may need to be applied to other sound arrays or image arrays. %!s(int64=4) %!d(string=hai) anos
  AzaezelX 44b81ace69 don't check a profile if we don't have a sound asset %!s(int64=4) %!d(string=hai) anos
  AzaezelX dba0899887 soundasset augments: get<name>Profile methods, test for emptystring, initialize asset arrays %!s(int64=4) %!d(string=hai) anos
  AzaezelX 2181ce08c3 lightning ref fixes %!s(int64=4) %!d(string=hai) anos
  marauder2k7 57aceb60fb QOC %!s(int64=4) %!d(string=hai) anos
  marauder2k7 e9d0f68b55 Preload all soundAsset %!s(int64=4) %!d(string=hai) anos
  marauder2k7 704eb27600 More Implements %!s(int64=4) %!d(string=hai) anos
  marauder2k7 1ea693fea6 SoundAsset Array %!s(int64=4) %!d(string=hai) anos
  marauder2k7 c92cfe3e81 SoundAssetImplements %!s(int64=4) %!d(string=hai) anos
  AzaezelX fabd5864fa uninitialized variables-t3d %!s(int64=5) %!d(string=hai) anos
  AzaezelX 3c0360fd2f uninitialized variables-afx %!s(int64=5) %!d(string=hai) anos
  AzaezelX 8b4f3fea31 misc formatting fixes, and a removal of the %!s(int64=6) %!d(string=hai) anos
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  Thomas "elfprince13" Dickerson 849a1c1eb1 merged numerous changes from upstream %!s(int64=8) %!d(string=hai) anos
  Areloch 5c8a82180b Merge pull request #1938 from John3/add_strikeObject %!s(int64=8) %!d(string=hai) anos
  Johxz 84f610f2f2 fix tabs vs space, fix net strikepoints %!s(int64=8) %!d(string=hai) anos
  Johxz 3cd82d9229 add strikeObject functionality feature %!s(int64=8) %!d(string=hai) anos
  Johxz 381169c3c2 fix warningFlashes() of lighting %!s(int64=8) %!d(string=hai) anos
  Areloch 80a2a8c29a Fixed the fadeout coloration when using textures, as well as some cleanup for the code. %!s(int64=8) %!d(string=hai) anos
  Areloch ec8b657b71 Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help. %!s(int64=8) %!d(string=hai) anos
  Areloch c7b041f545 Fixes the debug netevent packing error by keeping the mStart value as it's proper 0-1 range until it gets to the client, using a temporary world-space var for finding strike target objects in the radius. %!s(int64=8) %!d(string=hai) anos
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors %!s(int64=10) %!d(string=hai) anos
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. %!s(int64=11) %!d(string=hai) anos