Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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%!s(int64=7) %!d(string=hai) anos |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
Areloch
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adb875cb54
Conflict resolution with devhead.
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%!s(int64=8) %!d(string=hai) anos |
Areloch
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75580a1126
Merge pull request #2009 from Areloch/Prepass_Deferred_Remainder
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%!s(int64=8) %!d(string=hai) anos |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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%!s(int64=8) %!d(string=hai) anos |
Areloch
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a345c47f92
Fixes a redundant flag test
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%!s(int64=8) %!d(string=hai) anos |
Areloch
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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%!s(int64=8) %!d(string=hai) anos |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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%!s(int64=8) %!d(string=hai) anos |