提交历史

作者 SHA1 备注 提交日期
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Areloch adb875cb54 Conflict resolution with devhead. 8 年之前
  Areloch 75580a1126 Merge pull request #2009 from Areloch/Prepass_Deferred_Remainder 8 年之前
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 年之前
  Areloch a345c47f92 Fixes a redundant flag test 8 年之前
  Areloch ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 年之前
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年之前