История коммитов

Автор SHA1 Сообщение Дата
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 лет назад
  Azaezel e4bd3e8295 shadowvar cleanup 7 лет назад
  Azaezel f0c29172ca gui shadowvar cleanups 7 лет назад
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 лет назад
  Areloch 5bf3d56a05 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 7 лет назад
  Areloch 526d4ea31a Remove unneeded isParent handling for entities in the GuiTreeViewCtrl 8 лет назад
  Areloch 0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. 8 лет назад
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 лет назад
  Thomas "elfprince13" Dickerson bcc5459818 whitespace 8 лет назад
  Areloch 3ab2f98ec3 Fixes up some erroneous behavior with Simgroup parentage. 9 лет назад
  Areloch 89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. 9 лет назад
  Areloch ec8882c3c8 Ensuring all names are the correct casing for Linux 9 лет назад
  Areloch 04adb9f240 Added a small sanity check so we don't pointlessly throw an error when expanding an Entity's component stack in the scene tree. 9 лет назад
  Areloch b04ad52b5d Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check. 9 лет назад
  Areloch 827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. 9 лет назад
  Azaezel 2238dd66da From Dušan Jocić: early out of treeview entries to prevent crashes 10 лет назад
  Antony Jones d2d1f6086e Added NULL check in function findItemByName. 10 лет назад
  Dennis Brakhane b580b4a542 return the result value of scrollVisible 10 лет назад
  Nathan Bowhay 0a345674ed Fixed spacing issues 10 лет назад
  Nathan Bowhay 879dbf0b03 Documented console methods 10 лет назад
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 10 лет назад
  Daniel Buckmaster f9cd778b3b Fixed tricky overloaded sfx* functions. 10 лет назад
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. 10 лет назад
  Vincent Gee 2f48f31a6f Fixed String comparisons. 11 лет назад
  Vincent Gee 9907c4592e Fixed bad string compares and simdictionary 11 лет назад
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 лет назад
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor 11 лет назад
  Scott Przybylski 2987681220 Alternate fix for GuiTreeView 11 лет назад
  Scott Przybylski e21a0876b6 GuiTreeView bug in buildVisibleTree 11 лет назад