Commit History

Автор SHA1 Съобщение Дата
  AzaezelX a529e3ecc0 clean up subscene load evaluators so that it doesn';t require a client if it's set to global преди 8 месеца
  JeffR 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape преди 10 месеца
  JeffR 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior преди 11 месеца
  JeffR e4d07c7e8d Adds utility function and method to be able to enact a load of subscenes at a specific world position преди 1 година
  Areloch a931e9a308 Tweaks the Scene and SubScene save calls to handle simGroups to call onto their children преди 1 година
  Areloch d896a2b99a Removed scan-down of subscenes from Scene's getObjectsByClass call преди 1 година
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes преди 1 година
  Areloch da06fc1d96 * Fixes description for a few Scene methods преди 1 година
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector преди 2 години
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets преди 4 години
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. преди 5 години
  Areloch b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 преди 5 години
  Areloch 3c0c106051 Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene преди 5 години
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets преди 5 години
  Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented преди 5 години
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets преди 5 години
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules преди 6 години
  Areloch 1228fbcb78 Implemented initial pass at proper client/server separation handling for module initialization преди 6 години
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. преди 6 години