Historique des commits

Auteur SHA1 Message Date
  AzaezelX a529e3ecc0 clean up subscene load evaluators so that it doesn';t require a client if it's set to global il y a 8 mois
  JeffR 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape il y a 10 mois
  JeffR 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior il y a 11 mois
  JeffR e4d07c7e8d Adds utility function and method to be able to enact a load of subscenes at a specific world position il y a 1 an
  Areloch a931e9a308 Tweaks the Scene and SubScene save calls to handle simGroups to call onto their children il y a 1 an
  Areloch d896a2b99a Removed scan-down of subscenes from Scene's getObjectsByClass call il y a 1 an
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes il y a 1 an
  Areloch da06fc1d96 * Fixes description for a few Scene methods il y a 1 an
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector il y a 2 ans
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. il y a 5 ans
  Areloch b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 il y a 5 ans
  Areloch 3c0c106051 Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene il y a 5 ans
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets il y a 5 ans
  Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented il y a 5 ans
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets il y a 5 ans
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules il y a 6 ans
  Areloch 1228fbcb78 Implemented initial pass at proper client/server separation handling for module initialization il y a 6 ans
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. il y a 6 ans