提交历史

作者 SHA1 备注 提交日期
  JeffR 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 11 月之前
  JeffR e4d07c7e8d Adds utility function and method to be able to enact a load of subscenes at a specific world position 1 年之前
  Areloch d896a2b99a Removed scan-down of subscenes from Scene's getObjectsByClass call 1 年之前
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 年之前
  marauder2k7 efbe5e90f5 virtuals removed 1 年之前
  Areloch da06fc1d96 * Fixes description for a few Scene methods 1 年之前
  Areloch b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 年之前
  Areloch 3c0c106051 Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 5 年之前
  Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented 5 年之前
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 年之前
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules 6 年之前
  Areloch 1228fbcb78 Implemented initial pass at proper client/server separation handling for module initialization 6 年之前
  Areloch 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 年之前