Historique des commits

Auteur SHA1 Message Date
  AzaezelX 18750047fb game mode filterfix il y a 7 mois
  AzaezelX a529e3ecc0 clean up subscene load evaluators so that it doesn';t require a client if it's set to global il y a 8 mois
  JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. il y a 8 mois
  JeffR 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape il y a 10 mois
  JeffR e2d0cc1981 Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group il y a 11 mois
  JeffR 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior il y a 11 mois
  JeffR 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks il y a 11 mois
  JeffR e4d07c7e8d Adds utility function and method to be able to enact a load of subscenes at a specific world position il y a 1 an
  Areloch a931e9a308 Tweaks the Scene and SubScene save calls to handle simGroups to call onto their children il y a 1 an
  Areloch d896a2b99a Removed scan-down of subscenes from Scene's getObjectsByClass call il y a 1 an
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes il y a 1 an