Histórico de Commits

Autor SHA1 Mensagem Data
  AzaezelX 18750047fb game mode filterfix há 7 meses atrás
  AzaezelX a529e3ecc0 clean up subscene load evaluators so that it doesn';t require a client if it's set to global há 8 meses atrás
  JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. há 8 meses atrás
  JeffR 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape há 10 meses atrás
  JeffR e2d0cc1981 Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group há 11 meses atrás
  JeffR 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior há 11 meses atrás
  JeffR 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks há 11 meses atrás
  JeffR e4d07c7e8d Adds utility function and method to be able to enact a load of subscenes at a specific world position há 1 ano atrás
  Areloch a931e9a308 Tweaks the Scene and SubScene save calls to handle simGroups to call onto their children há 1 ano atrás
  Areloch d896a2b99a Removed scan-down of subscenes from Scene's getObjectsByClass call há 1 ano atrás
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes há 1 ano atrás