Histórico de Commits

Autor SHA1 Mensagem Data
  marauder2k7 efbe5e90f5 virtuals removed há 1 ano atrás
  AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: há 1 ano atrás
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects há 8 anos atrás
  Areloch ef3162616b Removes an extraneous Namespace usage on a function declaration that could cause compiler errors. há 9 anos atrás
  John3 9dadd28ab8 Correct Bot aim. há 9 anos atrás
  Azaezel 262cc4bac1 Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts há 9 anos atrás
  Anis A. Hireche f701228a37 Steve Acaster's Ai Poses há 9 anos atrás
  Azaezel ee83c8b66c Extacted AI tweaks: há 10 anos atrás
  Daniel Buckmaster 807aad826f Merge pull request #1357 from Azaezel/ChaseCache há 10 anos atrás
  Azaezel 656efbfeb7 lastpos init. world-center. há 10 anos atrás
  Azaezel f97dced4a7 followobject position caching há 10 anos atrás
  Areloch 11398bb04e Issue found with PVS-Studio: há 10 anos atrás
  Daniel Buckmaster 02c88201c6 Merge remote-tracking branch 'GuyAllard/aiPlayerTweaks' into development há 10 anos atrás
  GuyAllard bc230be8a2 Added scriptable move triggers for AIPlayers. Fixes an issue where AIPlayers were setting move trigger states from invalid memory. Enables the use of player poses and actions. há 11 anos atrás
  Daniel Buckmaster d315b1fa5a Improved style of AIPlayer modifications. há 11 anos atrás
  Daniel Buckmaster f42e12940c Navmesh load/save now uses builtin file abstraction. há 11 anos atrás
  Daniel Buckmaster f4c940f4fe Added basic Walkabout with #define renamed and no editor. há 11 anos atrás
  Azaezel e332609003 requested alterations. há 11 anos atrás
  Azaezel ae55ad2b50 revised checkInLos and CheckFoV. boith now take all parameters as optional as suggested, with a target value of NULL resulting in checking the present one. há 11 anos atrás
  Azaezel 9342115b1e helper functions for AI: testing if an object is in line of sight (and optionally if it's enabled), if a point is clear, and if an object is within a given angular field of view (optionally specified beyond a stock 45 degrees, as well as optionally checking if the target is enabled) há 11 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás