Historique des commits

Auteur SHA1 Message Date
  Brian Roberts 69fa4b389f Merge pull request #1340 from marauder2k9-torque/ImageAsset-NamedTexTarget il y a 9 mois
  marauder2k7 7b73ce7a2f Update ImageAsset.cpp il y a 10 mois
  marauder2k7 1edfbcf447 fixes for reload and flush il y a 10 mois
  marauder2k7 f6dc694bd4 fully working il y a 10 mois
  marauder2k7 85463c85ac named targets for image assets il y a 10 mois
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes il y a 1 an
  AzaezelX 00bdc913b0 onAssetRefresh(); already chains. no need to call that again il y a 1 an
  marauder2k7 7874c0ae27 Merge remote-tracking branch 'upstream/development' into virtuals-override il y a 1 an
  marauder2k7 efbe5e90f5 virtuals removed il y a 1 an
  AzaezelX bfc921da22 reload chain execution il y a 1 an
  Areloch 1e21cc678f Fixes the handling of imageAssets for array'd field types, as well as fixing the editor behavior of guiBitmapCtrl so the imageAssets correctly update the fields upon editing il y a 1 an
  AzaezelX 1cf754dbca asset load refactor il y a 1 an
  AzaezelX 0303cadcc0 imageasset entries can be blank il y a 1 an
  AzaezelX a8d640e311 clean up redundant loads, shift first load to getResource methods for sound and shape. il y a 2 ans
  AzaezelX b710a309bd asset load flow work il y a 2 ans
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector il y a 2 ans
  Areloch 74ac45e877 Fixed Edit button tooltip for Shape Asset field il y a 2 ans
  Areloch 739a111fc2 Re-added accidentally deleted line that removed the preview tooltip il y a 2 ans
  Areloch 6162c5da05 Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons il y a 2 ans
  Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select il y a 3 ans
  Areloch ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor il y a 3 ans
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation il y a 3 ans
  JeffR 70a9666cc3 Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets il y a 3 ans
  AzaezelX 0136af477f getAssetIdByFilename loaded state fix il y a 3 ans
  JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file il y a 3 ans
  Areloch a5944aff19 Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector il y a 3 ans
  Areloch eb24b63be4 Shifts utilization of gui elements in editors that point to 'normal' image assets to utilize generated previews instead. il y a 3 ans
  Robert MacGregor 2d55fcf1bc * BugFix: Invert the corrections made in ImageAsset and ScriptAsset to be correct. il y a 4 ans
  Robert MacGregor 74cc60508b * BugFix: More cleanup of MSVC compiler warnings. il y a 4 ans
  Areloch ec85e9021c Misc Quality of Life and Bug fixes il y a 4 ans