提交历史

作者 SHA1 备注 提交日期
  AzaezelX 3ace31c68c crashfix work for hot-editing shape assets tied to tsstatics 1 年之前
  marauder2k7 efbe5e90f5 virtuals removed 1 年之前
  AzaezelX 1cf754dbca asset load refactor 1 年之前
  AzaezelX b710a309bd asset load flow work 2 年之前
  Areloch 6162c5da05 Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons 2 年之前
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 年之前
  JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 3 年之前
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 年之前
  Areloch 506621352c Tweaks the MaterialAsset loading logic to continue to see if the matDefinition already points to an existing object(to avoid needlessly re-executing files over and over), but also validate other cases, and ensures that if we DO have an existing definition, we still process and load it in the asset itself properly. 4 年之前
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 年之前
  AzaezelX 2630b4ada6 corrected and simplified the is<foo>Valid method macro injections 4 年之前
  AzaezelX 776741770d boolean is<thing>valid chjecks for assets. tests wether it's non-empty and reporting zero flaws 4 年之前
  AzaezelX ad0c141189 use _set<assetname> for all network recipts of shapes, sounds, images and materials to ensure we at least try and fill that out whichever way is ghosted to us 4 年之前
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 年之前
  AzaezelX 3d488bbbf0 macro cleanup 4 年之前
  AzaezelX ee3ef531e2 ironically, overly paranoid checks were tripping warnings 4 年之前
  AzaezelX bdf6bd5c69 account for the possiblity of _set##name(StringTableEntry _in entries somehow getting punted nulls 4 年之前
  Areloch cfe122f714 Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues. 4 年之前
  AzaezelX 76386f433c fix eronous extra glue code in macro, fix slash direction in include 4 年之前
  Areloch 555c563b39 More updating of editor icons to assets 4 年之前
  AzaezelX f185bef8a3 leverage isScriptFile 4 年之前
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
  Areloch bf5b26f734 Assetifies MeshRoad, Decal Road, and the material slot of GroundCover 4 年之前
  AzaezelX 6b53b6581a mac fixes 4 年之前
  Areloch c1cd217557 Initial pass at implementing MaterialAsset macromagic utility functions and applies it to the renderMeshExample object as well as groundPlane 4 年之前
  Areloch 388a700a53 Implements material asset handling for GroundPlane object 5 年之前
  Areloch 79ecc2f4a0 Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 5 年之前
  Areloch a3d6afc197 Corrects lookup/in-place auto import logic for ImageAssets 5 年之前
  Areloch 82c74b4511 Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development 6 年之前
  Areloch ddfc416418 Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 6 年之前