AzaezelX
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f633ef3a3d
fill in the validated variables
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7 ay önce |
AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 yıl önce |
AzaezelX
|
d23ee397e6
adds wetness
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2 yıl önce |
AzaezelX
|
d24df92a8b
Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source"
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3 yıl önce |
AzaezelX
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270cf0e054
provide a new levelinfo. fallbackAmbient value for scenes with no global light source
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3 yıl önce |
AzaezelX
|
ff0e418132
fix sDefaultAmbience intialization.
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3 yıl önce |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
Areloch
|
b4a1d18f42
Core implementation of Physical Based Rendering.
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7 yıl önce |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 yıl önce |
Areloch
|
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 yıl önce |
Azaezel
|
fbfd3ed8ed
clang: constructor initialization order
|
9 yıl önce |
Azaezel
|
e0e1cbb3be
force a volume refresh on levelinfo AccuTexture change
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9 yıl önce |
Azaezel
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2237a13679
memleak fix
|
9 yıl önce |
Azaezel
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
|
9 yıl önce |
Daniel Buckmaster
|
a928d142f7
Made some tweaks so I'm happy with it.
|
11 yıl önce |
Vincent Gee
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578c4e8f4f
Removed Tabs, added check on connection
|
11 yıl önce |
Vincent Gee
|
55bdfe5dc3
This adds limiting the ghost data to a specific area around the client.
|
11 yıl önce |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |