Cronologia Commit

Autore SHA1 Messaggio Data
  AzaezelX f633ef3a3d fill in the validated variables 7 mesi fa
  AzaezelX c4ae6258cc sound safeties and future notes 2 anni fa
  AzaezelX 15f7f04bee standardize soundasset preloading for datablocks 2 anni fa
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anni fa
  AzaezelX ace18d0246 layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent 2 anni fa
  AzaezelX f07c8745b2 inspector cleanups 2 anni fa
  AzaezelX 33210c4a1e minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated 4 anni fa
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 anni fa
  marauder2k7 76addc52eb Checks for emptyString in preload 4 anni fa
  AzaezelX ef652ad8b9 clean out of the manual getSFXProfile() methods 4 anni fa
  AzaezelX b83babe175 Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into SoundAssetImplements 4 anni fa
  Robert MacGregor 55063601e6 * [Projectile] BugFix: Correct the onAdd callback not being raised for projectiles. 4 anni fa
  marauder2k7 704eb27600 More Implements 4 anni fa
  Areloch 0dddeeb6dd Corrects preload logic for projectiles to only fail if shape is specified, but failed to load 4 anni fa
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 7 anni fa
  Marc Chapman c32c9557ab enhanced-projectile 8 anni fa
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 anni fa
  Marc Chapman 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. 8 anni fa
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 anni fa
  Daniel Buckmaster 2fbf6bdb9d Removed a space. 10 anni fa
  Azaezel 9e935c417b rotAroundNormal mangling outcome -reverted 11 anni fa
  Daniel Buckmaster feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 11 anni fa
  LuisAntonRebollo 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 11 anni fa
  Thomas Fischer cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 anni fa
  Azaezel a33e500b8d alters projectile decal application so that it picks a random rotAroundNormal when adding it to a scene. (keeps em from always pointing north or up) 11 anni fa
  bank a7756b5591 Renamed local variable so it doesn't interfere with the provided argument. 11 anni fa
  DavidWyand-GG ba81917392 Fix for ballistic projectiles not bouncing 12 anni fa
  Lukas Joergensen eacbb47681 Removed indentation fixes. 12 anni fa
  Lukas Joergensen 9bdeabf22c Now projectiles wont explode before they have been armed. Results in projectiles being able to collide with several objects before exploding. 12 anni fa