تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  AzaezelX e2a0fbefa3 add lod selection for visiblemesh collisions 8 ماه پیش
  AzaezelX 5ff83138cf need to set state to ok post-load and pre-changesignal callback 1 سال پیش
  marauder2k7 efbe5e90f5 virtuals removed 1 سال پیش
  AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 1 سال پیش
  AzaezelX b1f118898e add TypeHints for inspector viewing 2 سال پیش
  AzaezelX 5ec4e8fb62 forgot the.h 3 سال پیش
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 سال پیش
  AzaezelX 19e4643707 new method tsstatic.getNodeTransform 4 سال پیش
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 سال پیش
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 سال پیش
  Areloch 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 سال پیش
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 سال پیش
  Areloch b6a3fb05d9 Adds logical check to skip animated statics when baking selection to mesh. 5 سال پیش
  Areloch a257dc8399 Adds some console preference variables for object fade overriding on TSStatics 5 سال پیش
  AzaezelX 136bc8874f adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples 5 سال پیش
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. 5 سال پیش
  Areloch 7029024b8e Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset. 5 سال پیش
  Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management 5 سال پیش
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button 5 سال پیش
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 5 سال پیش
  Areloch 98c4606b3c Removed test custom shader bindings until memleak is corrected. 6 سال پیش
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 سال پیش
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 سال پیش
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg 7 سال پیش
  Areloch 49639a908f Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes 7 سال پیش
  Areloch 7219899287 Working on shader const binding 8 سال پیش
  Areloch 70c154c7d3 Implement of the shader consts binding. 8 سال پیش
  Marc Chapman d4c2eeea98 Selection Highlighting 8 سال پیش
  Marc Chapman 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. 8 سال پیش
  Areloch 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. 8 سال پیش