Commit History

Autor SHA1 Mensaxe Data
  AzaezelX e2a0fbefa3 add lod selection for visiblemesh collisions hai 8 meses
  AzaezelX 5ff83138cf need to set state to ok post-load and pre-changesignal callback hai 1 ano
  marauder2k7 efbe5e90f5 virtuals removed hai 1 ano
  AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: hai 1 ano
  AzaezelX b1f118898e add TypeHints for inspector viewing %!s(int64=2) %!d(string=hai) anos
  AzaezelX 5ec4e8fb62 forgot the.h %!s(int64=3) %!d(string=hai) anos
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation %!s(int64=3) %!d(string=hai) anos
  AzaezelX 19e4643707 new method tsstatic.getNodeTransform %!s(int64=4) %!d(string=hai) anos
  AzaezelX 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  Areloch 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload %!s(int64=5) %!d(string=hai) anos
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets %!s(int64=5) %!d(string=hai) anos
  Areloch b6a3fb05d9 Adds logical check to skip animated statics when baking selection to mesh. %!s(int64=5) %!d(string=hai) anos
  Areloch a257dc8399 Adds some console preference variables for object fade overriding on TSStatics %!s(int64=5) %!d(string=hai) anos
  AzaezelX 136bc8874f adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples %!s(int64=5) %!d(string=hai) anos
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. %!s(int64=5) %!d(string=hai) anos
  Areloch 7029024b8e Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset. %!s(int64=5) %!d(string=hai) anos
  Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management %!s(int64=5) %!d(string=hai) anos
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button %!s(int64=5) %!d(string=hai) anos
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again %!s(int64=5) %!d(string=hai) anos
  Areloch 98c4606b3c Removed test custom shader bindings until memleak is corrected. %!s(int64=6) %!d(string=hai) anos
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development %!s(int64=6) %!d(string=hai) anos
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development %!s(int64=6) %!d(string=hai) anos
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg %!s(int64=7) %!d(string=hai) anos
  Areloch 49639a908f Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes %!s(int64=7) %!d(string=hai) anos
  Areloch 7219899287 Working on shader const binding %!s(int64=8) %!d(string=hai) anos
  Areloch 70c154c7d3 Implement of the shader consts binding. %!s(int64=8) %!d(string=hai) anos
  Marc Chapman d4c2eeea98 Selection Highlighting %!s(int64=8) %!d(string=hai) anos
  Marc Chapman 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. %!s(int64=8) %!d(string=hai) anos
  Areloch 1d754cbbad Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children. %!s(int64=8) %!d(string=hai) anos