Historique des commits

Auteur SHA1 Message Date
  AzaezelX f633ef3a3d fill in the validated variables il y a 7 mois
  marauder2k7 2b295fb7f0 rest of virtuals removed il y a 1 an
  AzaezelX b710a309bd asset load flow work il y a 2 ans
  AzaezelX c4ae6258cc sound safeties and future notes il y a 2 ans
  AzaezelX 15f7f04bee standardize soundasset preloading for datablocks il y a 2 ans
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector il y a 2 ans
  AzaezelX a0bbe0ec18 layout consistency pass pt 3 - some afx bits, correct malformed shapeimage grouping causing a crash. il y a 2 ans
  AzaezelX ace18d0246 layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent il y a 2 ans
  AzaezelX f07c8745b2 inspector cleanups il y a 2 ans
  Jeff Hutchinson 1940becb2d Compilation fixes for C++20 il y a 2 ans
  AzaezelX 00515fffa8 sound asset conversions - afxmagicmissile for a datablock case and guimltextcrtl for an object-instance case il y a 4 ans
  AzaezelX 98a079a797 code duplication prune. should aid in stability il y a 4 ans
  Areloch 64b98b0c10 Converts most of AFX classes to utilize assets il y a 4 ans
  AzaezelX 3c0360fd2f uninitialized variables-afx il y a 5 ans
  Azaezel 0df2cf1b9d afx magic spell membervar cleanup (plus an additional shadowvar one in magic missile) il y a 7 ans
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess il y a 7 ans
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance il y a 7 ans
  Glenn Smith 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
  Marc Chapman ace877b409 Add all new AFX files il y a 8 ans