AzaezelX
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f633ef3a3d
fill in the validated variables
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7 maanden geleden |
AzaezelX
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d54de2a349
fix sun corona
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1 jaar geleden |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 jaren geleden |
AzaezelX
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712e7c67ff
remove lighting, visibility, and probe polling features from sky objects. ensure all use isBackground
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2 jaren geleden |
marauder2k7
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382ee60d86
Sky Sorting
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3 jaren geleden |
marauder2k7
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bbf92846c2
Update scatterSky.cpp
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3 jaren geleden |
marauder2k7
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1d5a36c4c0
Spheres for Skies
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3 jaren geleden |
JeffR
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79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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3 jaren geleden |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 jaren geleden |
AzaezelX
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f185bef8a3
leverage isScriptFile
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4 jaren geleden |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
AzaezelX
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 jaren geleden |
chaigler
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cc77e6d301
Fix for ScatterSky zOffset
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7 jaren geleden |
Azaezel
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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7 jaren geleden |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
Areloch
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4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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9 jaren geleden |
James Urquhart
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c6d2456a7c
Fix lens flares in VR
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9 jaren geleden |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 jaren geleden |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 jaren geleden |
Areloch
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92aa785bb2
Merge pull request #1442 from Azaezel/shadow_caching
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10 jaren geleden |
rextimmy
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af9ad17ad6
Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky.
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10 jaren geleden |
rextimmy
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246785a8bf
Removed unused vertex formats from ScatterSky
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10 jaren geleden |
Azaezel
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2753f562e8
shadow caching
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10 jaren geleden |
Areloch
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2002d74b78
Issue found with PVS-Studio:
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10 jaren geleden |
John3
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50e2221a40
little typo
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10 jaren geleden |
Daniel Buckmaster
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014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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10 jaren geleden |
LuisAntonRebollo
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190f68b998
Fix SkatterSky flare occlusion.
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11 jaren geleden |
Vincent Gee
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8c5d5f9f06
more spacing
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11 jaren geleden |
Vincent Gee
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e71c64e564
fixed spacing
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11 jaren geleden |
Vincent Gee
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c00bca8ba0
Z Offset for Scattersky to fix the rendering issue at high altitudes.
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11 jaren geleden |