Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  AzaezelX f633ef3a3d fill in the validated variables 7 ay önce
  AzaezelX d54de2a349 fix sun corona 1 yıl önce
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 yıl önce
  AzaezelX 712e7c67ff remove lighting, visibility, and probe polling features from sky objects. ensure all use isBackground 2 yıl önce
  marauder2k7 382ee60d86 Sky Sorting 3 yıl önce
  marauder2k7 bbf92846c2 Update scatterSky.cpp 3 yıl önce
  marauder2k7 1d5a36c4c0 Spheres for Skies 3 yıl önce
  JeffR 79eebdd5f3 Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. 3 yıl önce
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 yıl önce
  AzaezelX f185bef8a3 leverage isScriptFile 4 yıl önce
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
  AzaezelX c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 yıl önce
  chaigler cc77e6d301 Fix for ScatterSky zOffset 7 yıl önce
  Azaezel 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 yıl önce
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 yıl önce
  Areloch 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. 9 yıl önce
  James Urquhart c6d2456a7c Fix lens flares in VR 9 yıl önce
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 yıl önce
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 yıl önce
  Areloch 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching 10 yıl önce
  rextimmy af9ad17ad6 Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky. 10 yıl önce
  rextimmy 246785a8bf Removed unused vertex formats from ScatterSky 10 yıl önce
  Azaezel 2753f562e8 shadow caching 10 yıl önce
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 yıl önce
  John3 50e2221a40 little typo 10 yıl önce
  Daniel Buckmaster 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 10 yıl önce
  LuisAntonRebollo 190f68b998 Fix SkatterSky flare occlusion. 11 yıl önce
  Vincent Gee 8c5d5f9f06 more spacing 11 yıl önce
  Vincent Gee e71c64e564 fixed spacing 11 yıl önce
  Vincent Gee c00bca8ba0 Z Offset for Scattersky to fix the rendering issue at high altitudes. 11 yıl önce