AzaezelX
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f633ef3a3d
fill in the validated variables
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7 ay önce |
AzaezelX
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d54de2a349
fix sun corona
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1 yıl önce |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 yıl önce |
AzaezelX
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712e7c67ff
remove lighting, visibility, and probe polling features from sky objects. ensure all use isBackground
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2 yıl önce |
marauder2k7
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382ee60d86
Sky Sorting
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3 yıl önce |
marauder2k7
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bbf92846c2
Update scatterSky.cpp
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3 yıl önce |
marauder2k7
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1d5a36c4c0
Spheres for Skies
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3 yıl önce |
JeffR
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79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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3 yıl önce |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
AzaezelX
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f185bef8a3
leverage isScriptFile
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4 yıl önce |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
AzaezelX
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 yıl önce |
chaigler
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cc77e6d301
Fix for ScatterSky zOffset
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7 yıl önce |
Azaezel
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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7 yıl önce |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
Areloch
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4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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9 yıl önce |
James Urquhart
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c6d2456a7c
Fix lens flares in VR
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9 yıl önce |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 yıl önce |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
9 yıl önce |
Areloch
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92aa785bb2
Merge pull request #1442 from Azaezel/shadow_caching
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10 yıl önce |
rextimmy
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af9ad17ad6
Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky.
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10 yıl önce |
rextimmy
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246785a8bf
Removed unused vertex formats from ScatterSky
|
10 yıl önce |
Azaezel
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2753f562e8
shadow caching
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10 yıl önce |
Areloch
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2002d74b78
Issue found with PVS-Studio:
|
10 yıl önce |
John3
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50e2221a40
little typo
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10 yıl önce |
Daniel Buckmaster
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014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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10 yıl önce |
LuisAntonRebollo
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190f68b998
Fix SkatterSky flare occlusion.
|
11 yıl önce |
Vincent Gee
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8c5d5f9f06
more spacing
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11 yıl önce |
Vincent Gee
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e71c64e564
fixed spacing
|
11 yıl önce |
Vincent Gee
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c00bca8ba0
Z Offset for Scattersky to fix the rendering issue at high altitudes.
|
11 yıl önce |