AzaezelX
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f633ef3a3d
fill in the validated variables
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7 mesi fa |
AzaezelX
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d54de2a349
fix sun corona
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1 anno fa |
AzaezelX
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456334fc55
ambient scales ibl
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1 anno fa |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 anni fa |
AzaezelX
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41cb2e63cf
remove auto-documentation experiment
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2 anni fa |
AzaezelX
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ace18d0246
layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent
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2 anni fa |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 anni fa |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
Areloch
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6ade6f08ce
Updated Assimp
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5 anni fa |
AzaezelX
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 anni fa |
Lukas Joergensen
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76908eae3c
Eliminate DefineConsoleMethod
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7 anni fa |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
Areloch
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4c457b7f94
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
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9 anni fa |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 anni fa |
Azaezel
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2753f562e8
shadow caching
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10 anni fa |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 anni fa |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 anni fa |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 anni fa |
Thomas Fischer
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53abbe066d
added checks for valid pointers after locking
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12 anni fa |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |