Cronologia Commit

Autore SHA1 Messaggio Data
  AzaezelX f633ef3a3d fill in the validated variables 7 mesi fa
  AzaezelX d54de2a349 fix sun corona 1 anno fa
  AzaezelX 456334fc55 ambient scales ibl 1 anno fa
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anni fa
  AzaezelX 41cb2e63cf remove auto-documentation experiment 2 anni fa
  AzaezelX ace18d0246 layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent 2 anni fa
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 anni fa
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
  Areloch 6ade6f08ce Updated Assimp 5 anni fa
  AzaezelX c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 anni fa
  Lukas Joergensen 76908eae3c Eliminate DefineConsoleMethod 7 anni fa
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
  Areloch 4c457b7f94 Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited. 9 anni fa
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 anni fa
  Azaezel 2753f562e8 shadow caching 10 anni fa
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 anni fa
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 anni fa
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 anni fa
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 anni fa
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anni fa