marauder2k7
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ef856e23fa
fix and cleanup
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7 月之前 |
marauder2k7
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ce4d861658
Test PR for generating cubemap mips
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1 年之前 |
marauder2k7
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2b295fb7f0
rest of virtuals removed
|
1 年之前 |
Areloch
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26471aaa77
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
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6 年之前 |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 年之前 |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
rextimmy
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1ff6f221fb
Direct3D11 GFX device.
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9 年之前 |