提交历史

作者 SHA1 备注 提交日期
  marauder2k7 ef856e23fa fix and cleanup 7 月之前
  marauder2k7 ce4d861658 Test PR for generating cubemap mips 1 年之前
  marauder2k7 2b295fb7f0 rest of virtuals removed 1 年之前
  Areloch 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 年之前
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  rextimmy 1ff6f221fb Direct3D11 GFX device. 9 年之前