Commit History

Author SHA1 Message Date
  marauder2k7 2b295fb7f0 rest of virtuals removed 1 year ago
  marauder2k7 1e8841e6b5 pushed buffer creation up to the device level 1 year ago
  marauder2k7 4a6fbd5811 DX and GL Geometry shaders added 1 year ago
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 years ago
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 years ago
  AzaezelX b9c207765e uninitialized variables-gfx 5 years ago
  AzaezelX 5112a98388 dx11 debugresult interpreter method (plugged into where we are finding issues with the material::mul switch on stateblocks 6 years ago
  Areloch 60a29777fa WIP updated UI 6 years ago
  Tim Barnes ab10cc0c87 timmy merge work 6 years ago
  Azaezel 96101a0e56 correction for folks supporting older codebases outside of this engine: don't try and include the older directx library unless youre also deliberately using the older directsound end of things, and for dx11, reference the #include <d3d11_1.h> lib instead of the <d3d11.h> one to pair with the reference used by SDL2 7 years ago
  Tim Barnes 9e65e940d0 lighting single buffer 7 years ago
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 years ago
  rextimmy 5f69ab1264 Fix potential crash with D3D11 8 years ago
  Areloch e2f98f2641 Includes the D3D feature level detection. 8 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Areloch edd1e0a270 Removes Direct3D9 functionality. 8 years ago
  rextimmy 86a95e748e Added getShaderModel string to D3D11 for use with shader version macros. 8 years ago
  rextimmy 46037622c9 D3DPER debug events for DX11 8 years ago
  rextimmy 48dc2551c4 GFXD3D11StateBlock improvements 8 years ago
  rextimmy 983b3211ed D3D11 Feature level 10 support and D3D11 device cleanup. 8 years ago
  rextimmy efab1299ca DX11 multiple canvas support 8 years ago
  James Urquhart 64b751a7c8 Basic port of code 9 years ago
  rextimmy 1ff6f221fb Direct3D11 GFX device. 9 years ago