marauder2k7
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2b295fb7f0
rest of virtuals removed
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1 жил өмнө |
marauder2k7
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1e8841e6b5
pushed buffer creation up to the device level
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1 жил өмнө |
marauder2k7
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4a6fbd5811
DX and GL Geometry shaders added
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1 жил өмнө |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 жил өмнө |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 жил өмнө |
AzaezelX
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b9c207765e
uninitialized variables-gfx
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5 жил өмнө |
AzaezelX
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5112a98388
dx11 debugresult interpreter method (plugged into where we are finding issues with the material::mul switch on stateblocks
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6 жил өмнө |
Areloch
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60a29777fa
WIP updated UI
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6 жил өмнө |
Tim Barnes
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ab10cc0c87
timmy merge work
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6 жил өмнө |
Azaezel
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96101a0e56
correction for folks supporting older codebases outside of this engine: don't try and include the older directx library unless youre also deliberately using the older directsound end of things, and for dx11, reference the #include <d3d11_1.h> lib instead of the <d3d11.h> one to pair with the reference used by SDL2
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7 жил өмнө |
Tim Barnes
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9e65e940d0
lighting single buffer
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7 жил өмнө |
Areloch
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1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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7 жил өмнө |
rextimmy
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5f69ab1264
Fix potential crash with D3D11
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8 жил өмнө |
Areloch
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e2f98f2641
Includes the D3D feature level detection.
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8 жил өмнө |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 жил өмнө |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 жил өмнө |
rextimmy
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86a95e748e
Added getShaderModel string to D3D11 for use with shader version macros.
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8 жил өмнө |
rextimmy
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46037622c9
D3DPER debug events for DX11
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8 жил өмнө |
rextimmy
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48dc2551c4
GFXD3D11StateBlock improvements
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8 жил өмнө |
rextimmy
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983b3211ed
D3D11 Feature level 10 support and D3D11 device cleanup.
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8 жил өмнө |
rextimmy
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efab1299ca
DX11 multiple canvas support
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8 жил өмнө |
James Urquhart
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64b751a7c8
Basic port of code
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9 жил өмнө |
rextimmy
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1ff6f221fb
Direct3D11 GFX device.
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9 жил өмнө |