marauder2k7
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63b2aba467
Apply suggestions from code review
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2 anni fa |
marauder2k7
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e325902bac
init commit
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2 anni fa |
AzaezelX
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c2e018c6a7
from @rextimmy: corrections for stateblock blending support
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6 anni fa |
Areloch
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ab9fc302fc
Added D3D error code interpreter
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6 anni fa |
Azaezel
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b19fe23473
from timmy: fix for seperated out RGB and A blends
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7 anni fa |
rextimmy
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54970b0ad6
Corrects OpenGL projection matrix
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8 anni fa |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
rextimmy
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48dc2551c4
GFXD3D11StateBlock improvements
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8 anni fa |
rextimmy
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1ff6f221fb
Direct3D11 GFX device.
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9 anni fa |