История коммитов

Автор SHA1 Сообщение Дата
  marauder2k7 63b2aba467 Apply suggestions from code review 2 лет назад
  marauder2k7 e325902bac init commit 2 лет назад
  AzaezelX c2e018c6a7 from @rextimmy: corrections for stateblock blending support 6 лет назад
  Areloch ab9fc302fc Added D3D error code interpreter 6 лет назад
  Azaezel b19fe23473 from timmy: fix for seperated out RGB and A blends 7 лет назад
  rextimmy 54970b0ad6 Corrects OpenGL projection matrix 8 лет назад
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  rextimmy 48dc2551c4 GFXD3D11StateBlock improvements 8 лет назад
  rextimmy 1ff6f221fb Direct3D11 GFX device. 9 лет назад